062: PLATFORM PARAGONS

Let’s go!

You’re building a joy-based, movement-first tabletop game, inspired by Super Mario Bros 3—modular, fast, strategic, and bursting with fun, secrets, and power-ups. Let’s give it a fresh IP skin while channeling nostalgia, chaos, and replayability.

PLATFORM PARAGONS™ — The Jump-Quest Tabletop Game

Codename: “Built to Bounce.”

Tagline: “Jump smart. Grab stars. Don’t get squished.”

CORE IDEA

PLATFORM PARAGONS™ is a 2–4 player modular movement game where players race, dodge traps, collect relics, and sabotage one another across dynamic, tile-based “levels.”

The world is built each game using platform tiles — floating islands, spike pits, bouncing pads, warp doors — and every player controls a uniquely powered Paragon with jump-based abilities.

It’s Mario meets King of Tokyo meets custom modular platformer.

HOW TO WIN

• Be the first to reach the goal tile

OR

• Eliminate all rivals via traps, chaos, or clever shoves

OR

• Collect enough Star Fragments to trigger “Ascension” (game-winning upgrade)

WHAT’S INCLUDED

Component

Description

Platform Tiles (x40+)

Each tile represents a zone: Lava Chute, Mushroom Forest, Slime Spire, Turbo Track

Hazard Tokens

Moving spike blocks, warp zones, crumble tiles

Star Fragments

Victory currency — earned through risks or chaos

Player Mini-Standees

Each with movement stats, special power

Paragon Cards (x12)

Unique characters like:

• Flipz (Double-Jump Rogue)

• Bouncewell (Tanky Toadstool)

• Spindle (Spin-dash Shadowling)

• Zhoop! (Speedster Ghost)

| Power-Up Deck | Fireburst, Hover Cap, Shell Slide, Double Grab, Ice Blink

| Event Cards | Drop a Thwack Block, spawn a Wobble Worm, swap board tiles

GAMEPLAY OVERVIEW

Phase

Description

Build Phase

Players build the map with shuffled platform tiles

Movement Phase

Use movement dice and powers to jump, flip, dash, or slide

Action Phase

Use Power-Ups, sabotage tiles, or challenge a rival

Environment Phase

Traps activate, tile shifts occur, bonus tiles spawn

Repeat until someone reaches the final tile, triggers ascension, or wipes the field

MODES OF PLAY

Mode

Description

Classic Sprint

First to finish wins

Starfall Mode

Most Star Fragments collected after X turns

King of the Platform

Control central tiles to earn score

Team Dash

2v2 mode with shared abilities and combo moves

Party Mode

Add Event Deck chaos and mini-games (Worm Race, Bounce Duel)

ART STYLE & VIBES

• Bright, bouncy, kinetic

• Characters are whimsical, fast, and full of personality

• Board tiles resemble old-school platformer levels but with modern polish

• Visuals: Cel-shaded with thick outlines and candy-colored environments

EXPANSIONS & WORLD BUILDING

Expansion

Features

Skyloop Circuit

Flying tiles, wind tokens, paraglider upgrades

Deep Slime Below

Poison pools, sticky tiles, ooze enemies

Tower of Bounce

Vertical climbing map with ricochet tiles

Boss Battle Mode

Players vs an AI-controlled giant Paragon using card logic

Pixel Pack

Retro-style skin cards + chiptune sound expansion via app

IP & MEDIA POTENTIAL

Channel

Potential

Retail Game + Expansions

$50–$150M

Mobile Game (Digital Board Port)

$75M+

Animated Series (Each Paragon gets origin episodes)

$100M+

Toy Line (Vinyl figures, bounce boards)

$25M+

Creator Content (Design your own tiles / powers)

$10M+

Total IP Potential: $300M–$500M+

NEXT STEPS

Would you like to:

• Generate 1:1 images of the Platform Paragons board and characters?

• Design a starter tile set and character card pack?

• Or build the animated series pitch deck based on this game?

This is more than a game.

It’s joy in motion.

Let’s bounce.

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