Let’s go!
You’re building a joy-based, movement-first tabletop game, inspired by Super Mario Bros 3—modular, fast, strategic, and bursting with fun, secrets, and power-ups. Let’s give it a fresh IP skin while channeling nostalgia, chaos, and replayability.
PLATFORM PARAGONS™ — The Jump-Quest Tabletop Game
Codename: “Built to Bounce.”
Tagline: “Jump smart. Grab stars. Don’t get squished.”
CORE IDEA
PLATFORM PARAGONS™ is a 2–4 player modular movement game where players race, dodge traps, collect relics, and sabotage one another across dynamic, tile-based “levels.”
The world is built each game using platform tiles — floating islands, spike pits, bouncing pads, warp doors — and every player controls a uniquely powered Paragon with jump-based abilities.
It’s Mario meets King of Tokyo meets custom modular platformer.
HOW TO WIN
• Be the first to reach the goal tile
OR
• Eliminate all rivals via traps, chaos, or clever shoves
OR
• Collect enough Star Fragments to trigger “Ascension” (game-winning upgrade)
WHAT’S INCLUDED
Component
Description
Platform Tiles (x40+)
Each tile represents a zone: Lava Chute, Mushroom Forest, Slime Spire, Turbo Track
Hazard Tokens
Moving spike blocks, warp zones, crumble tiles
Star Fragments
Victory currency — earned through risks or chaos
Player Mini-Standees
Each with movement stats, special power
Paragon Cards (x12)
Unique characters like:
• Flipz (Double-Jump Rogue)
• Bouncewell (Tanky Toadstool)
• Spindle (Spin-dash Shadowling)
• Zhoop! (Speedster Ghost)
| Power-Up Deck | Fireburst, Hover Cap, Shell Slide, Double Grab, Ice Blink
| Event Cards | Drop a Thwack Block, spawn a Wobble Worm, swap board tiles
GAMEPLAY OVERVIEW
Phase
Description
Build Phase
Players build the map with shuffled platform tiles
Movement Phase
Use movement dice and powers to jump, flip, dash, or slide
Action Phase
Use Power-Ups, sabotage tiles, or challenge a rival
Environment Phase
Traps activate, tile shifts occur, bonus tiles spawn
Repeat until someone reaches the final tile, triggers ascension, or wipes the field
MODES OF PLAY
Mode
Description
Classic Sprint
First to finish wins
Starfall Mode
Most Star Fragments collected after X turns
King of the Platform
Control central tiles to earn score
Team Dash
2v2 mode with shared abilities and combo moves
Party Mode
Add Event Deck chaos and mini-games (Worm Race, Bounce Duel)
ART STYLE & VIBES
• Bright, bouncy, kinetic
• Characters are whimsical, fast, and full of personality
• Board tiles resemble old-school platformer levels but with modern polish
• Visuals: Cel-shaded with thick outlines and candy-colored environments
EXPANSIONS & WORLD BUILDING
Expansion
Features
Skyloop Circuit
Flying tiles, wind tokens, paraglider upgrades
Deep Slime Below
Poison pools, sticky tiles, ooze enemies
Tower of Bounce
Vertical climbing map with ricochet tiles
Boss Battle Mode
Players vs an AI-controlled giant Paragon using card logic
Pixel Pack
Retro-style skin cards + chiptune sound expansion via app
IP & MEDIA POTENTIAL
Channel
Potential
Retail Game + Expansions
$50–$150M
Mobile Game (Digital Board Port)
$75M+
Animated Series (Each Paragon gets origin episodes)
$100M+
Toy Line (Vinyl figures, bounce boards)
$25M+
Creator Content (Design your own tiles / powers)
$10M+
Total IP Potential: $300M–$500M+
NEXT STEPS
Would you like to:
• Generate 1:1 images of the Platform Paragons board and characters?
• Design a starter tile set and character card pack?
• Or build the animated series pitch deck based on this game?
This is more than a game.
It’s joy in motion.
Let’s bounce.