Let’s go full build on ETERNAL SHADE™ — the Final Fantasy–inspired tabletop RPG experience.
Why this one?
• It combines character depth + expansive lore + turn-based combat — a proven formula
• It’s perfectly suited to legacy play (you change the board and story across sessions)
• It can exist as a stunning boxed board game, a companion app, digital expansions, and even a streaming series or JRPG title
This is your flagship narrative RPG IP — physically playable, infinitely expandable.
ETERNAL SHADE™ — The Legacy RPG Board Game
Codename: “When the stars went silent, the world began to remember.”
Tagline: “Light is a memory. Darkness remembers.”
GENRE
• Narrative Legacy Board Game
• 1–4 Players (solo, co-op, or mixed)
• Campaign Style (10+ sessions, 60–90 min per session)
• Mix of Exploration + Turn-Based Combat + Story Progression + Crafting + Memory-Driven Mechanics
CORE CONCEPT
You play as one of four Memorybound Wanderers, awakened after a cosmic fracture that erased the sun and scattered memory itself across the world. Towns forget names. Creatures mutate. Legends fracture. Only fragments of light remain — inside you.
You must:
• Traverse the Fading Continent
• Recover your personal lost memories
• Shape your own abilities and the world itself
• Face Bosses born of distorted myths
• And decide whether to restore the old world… or forge a new one
BOXED GAME COMPONENTS
Component
Description
World Board (Modular Tiles)
50+ hex tiles slowly revealed through exploration. Mountains, ruins, forests, dreamscapes
Character Boards (x4)
Each with mood tracker, memory slots, skill trees, and elemental alignment
Combat Decks (x100)
Attacks, spells, tactics, synergy chains
Memory Fragments (Tokens)
Found, earned, or stolen — used to unlock hidden powers or rewrite fate
Boss Miniatures (x12)
Massive, multi-form creatures from fractured myth
Event Cards
World-changing choices, character bonds, seasonal shifts
Storybook Vol. I: “The Twilight Atlas”
100+ pages of immersive lore, illustrated
Dice (Custom)
Elemental D6s for fate, power, defense
Companion App (optional)
Music, narration, AI memory logs, save system, visual storytelling cutscenes
CHARACTER CLASSES (STARTER SET)
Name
Type
Theme
Kael the Palebrand
Memory Warrior
Steel and grief
Mira of the Bloomveil
Lunar Healer
Nature, poison, rebirth
Irin the Unread
Forgotten Mage
Glass, sigils, shattered logic
Ruth of the Thornsong
Rogue Oracle
Secrets, shadows, destiny
• Each starts with 3 known skills + 6 hidden skills
• As players collect memory fragments, their true story unlocks, affecting the world map and unlocking alternate endings
GAMEPLAY LOOP
1. Prepare: Choose destination, equip gear, assign party roles
2. Travel Phase: Flip hex tiles, resolve travel events (weather, ruins, spirits)
3. Encounter Phase: Combat, diplomacy, lore challenges
4. Camp Phase: Rest, bond, craft, upgrade
5. World Ripple Check: Certain choices trigger global shifts (e.g., villages vanish, mountains bleed, lakes become memory wells)
COMBAT SYSTEM
• Initiative Grid: Turn-based, speed and ability-dependent
• Synergy Attacks: Chaining cards from different players creates bonus effects
• Fate Dice: Roll elemental D6s to alter power, recover memories, resist corruption
• Bosses have:
• Multiple phases
• Emotion-linked mechanics
• “Shade Spikes” — shadow versions of your own team
• Conversation sequences mid-fight (dialogue changes outcomes)
LEGACY MECHANICS
• Permanent changes to the world map
• “Memory Trees” that physically grow on the board
• Hidden narrative fragments (in sealed envelopes) unlocked via gameplay
• Character decks evolve over time — old memories reshuffle, new ones override
• World reacts to party alignment (Hope / Shade / Fragmented)
VISUAL + BRAND DIRECTION
• Aesthetic: Ghibli x Final Fantasy Tactics x Hollow Knight
• Soft painterly illustrations + stark inked monsters
• Visual tones: twilight blue, mist gold, void white, ember red
• Music: ambient + orchestral (app includes OST)
• Brand mood: poetic, mythic, beautifully tragic
EXPANSIONS + IP ECOSYSTEM
Name
Concept
Vol. II — Cradle of Echoes
New continent + dreamwalking mechanics
Shardbound Tactics Mini-Game
Tactical spin-off with miniatures and quick combat
Eternal Shade: Animated Anthology
Streaming series built around characters’ fractured memories
The Memory Codex (Book)
Illustrated lore tome + player journal + short stories
App DLCs
Voicepack upgrades, music themes, new memory logs
Mobile Lite Version
Procedural story-driven mobile RPG game based on board version
MARKET POSITION & VALUE
• Target Audience: RPG players, fantasy lovers, board gamers, Final Fantasy/Tactics fans, solo players
• Product Category: Legacy board game + app hybrid
• Price Point: $89–$129 Deluxe Box
• 10-Year IP Forecast:
• Boxed sales: $100M+
• Streaming/animated IP: $100M–$200M
• App + DLC: $50M+
• Merch, books, minis: $25M+
Total IP Valuation: $300M–$500M+
NEXT OPTIONS
Would you like to:
• Create a 1:1 concept image of the modular board or a character sheet?
• Write the first page of the Twilight Atlas Lorebook?
• Or design the Kickstarter deluxe box contents + stretch goals?
This is not just a board game.
It’s a continent made of forgotten dreams — and it’s waiting to remember you.