059: ETERNAL SHADE

Let’s go full build on ETERNAL SHADE™ — the Final Fantasy–inspired tabletop RPG experience.

Why this one?

• It combines character depth + expansive lore + turn-based combat — a proven formula

• It’s perfectly suited to legacy play (you change the board and story across sessions)

• It can exist as a stunning boxed board game, a companion app, digital expansions, and even a streaming series or JRPG title

This is your flagship narrative RPG IP — physically playable, infinitely expandable.

ETERNAL SHADE™ — The Legacy RPG Board Game

Codename: “When the stars went silent, the world began to remember.”

Tagline: “Light is a memory. Darkness remembers.”

GENRE

• Narrative Legacy Board Game

• 1–4 Players (solo, co-op, or mixed)

• Campaign Style (10+ sessions, 60–90 min per session)

• Mix of Exploration + Turn-Based Combat + Story Progression + Crafting + Memory-Driven Mechanics

CORE CONCEPT

You play as one of four Memorybound Wanderers, awakened after a cosmic fracture that erased the sun and scattered memory itself across the world. Towns forget names. Creatures mutate. Legends fracture. Only fragments of light remain — inside you.

You must:

• Traverse the Fading Continent

• Recover your personal lost memories

• Shape your own abilities and the world itself

• Face Bosses born of distorted myths

• And decide whether to restore the old world… or forge a new one

BOXED GAME COMPONENTS

Component

Description

World Board (Modular Tiles)

50+ hex tiles slowly revealed through exploration. Mountains, ruins, forests, dreamscapes

Character Boards (x4)

Each with mood tracker, memory slots, skill trees, and elemental alignment

Combat Decks (x100)

Attacks, spells, tactics, synergy chains

Memory Fragments (Tokens)

Found, earned, or stolen — used to unlock hidden powers or rewrite fate

Boss Miniatures (x12)

Massive, multi-form creatures from fractured myth

Event Cards

World-changing choices, character bonds, seasonal shifts

Storybook Vol. I: “The Twilight Atlas”

100+ pages of immersive lore, illustrated

Dice (Custom)

Elemental D6s for fate, power, defense

Companion App (optional)

Music, narration, AI memory logs, save system, visual storytelling cutscenes

CHARACTER CLASSES (STARTER SET)

Name

Type

Theme

Kael the Palebrand

Memory Warrior

Steel and grief

Mira of the Bloomveil

Lunar Healer

Nature, poison, rebirth

Irin the Unread

Forgotten Mage

Glass, sigils, shattered logic

Ruth of the Thornsong

Rogue Oracle

Secrets, shadows, destiny

• Each starts with 3 known skills + 6 hidden skills

• As players collect memory fragments, their true story unlocks, affecting the world map and unlocking alternate endings

GAMEPLAY LOOP

1. Prepare: Choose destination, equip gear, assign party roles

2. Travel Phase: Flip hex tiles, resolve travel events (weather, ruins, spirits)

3. Encounter Phase: Combat, diplomacy, lore challenges

4. Camp Phase: Rest, bond, craft, upgrade

5. World Ripple Check: Certain choices trigger global shifts (e.g., villages vanish, mountains bleed, lakes become memory wells)

COMBAT SYSTEM

• Initiative Grid: Turn-based, speed and ability-dependent

• Synergy Attacks: Chaining cards from different players creates bonus effects

• Fate Dice: Roll elemental D6s to alter power, recover memories, resist corruption

• Bosses have:

• Multiple phases

• Emotion-linked mechanics

• “Shade Spikes” — shadow versions of your own team

• Conversation sequences mid-fight (dialogue changes outcomes)

LEGACY MECHANICS

• Permanent changes to the world map

• “Memory Trees” that physically grow on the board

• Hidden narrative fragments (in sealed envelopes) unlocked via gameplay

• Character decks evolve over time — old memories reshuffle, new ones override

• World reacts to party alignment (Hope / Shade / Fragmented)

VISUAL + BRAND DIRECTION

• Aesthetic: Ghibli x Final Fantasy Tactics x Hollow Knight

• Soft painterly illustrations + stark inked monsters

• Visual tones: twilight blue, mist gold, void white, ember red

• Music: ambient + orchestral (app includes OST)

• Brand mood: poetic, mythic, beautifully tragic

EXPANSIONS + IP ECOSYSTEM

Name

Concept

Vol. II — Cradle of Echoes

New continent + dreamwalking mechanics

Shardbound Tactics Mini-Game

Tactical spin-off with miniatures and quick combat

Eternal Shade: Animated Anthology

Streaming series built around characters’ fractured memories

The Memory Codex (Book)

Illustrated lore tome + player journal + short stories

App DLCs

Voicepack upgrades, music themes, new memory logs

Mobile Lite Version

Procedural story-driven mobile RPG game based on board version

MARKET POSITION & VALUE

• Target Audience: RPG players, fantasy lovers, board gamers, Final Fantasy/Tactics fans, solo players

• Product Category: Legacy board game + app hybrid

• Price Point: $89–$129 Deluxe Box

• 10-Year IP Forecast:

• Boxed sales: $100M+

• Streaming/animated IP: $100M–$200M

• App + DLC: $50M+

• Merch, books, minis: $25M+

Total IP Valuation: $300M–$500M+

NEXT OPTIONS

Would you like to:

• Create a 1:1 concept image of the modular board or a character sheet?

• Write the first page of the Twilight Atlas Lorebook?

• Or design the Kickstarter deluxe box contents + stretch goals?

This is not just a board game.

It’s a continent made of forgotten dreams — and it’s waiting to remember you.